Arne von Boehn (Apollo Team Member) Posts 65 21 Nov 2023 18:36
Greetings,
this is Arne. I'm a 16 years old Amiga fan. I like coding in assembly on Amiga and maybe you know that I've written some Amiga games. I'm part of the Apollo-Team and our mission is to revive the Amiga.
The Amiga is my favorite computer and is a very special computer. The main strength of the Amiga is the combination of the powerful 68K CPU with the DMA based Amiga chipset - the Amiga chipset can offload the CPU and do GFX and Audio for free.
Today, I like to show you another Amiga 3D Hardware texture Mapping example.
The Amiga game "Dungeon Master" has a special place in my heart and because of this I think about making an improved version of "Dungeon Master" using the 3D power of the Amiga Super-AGA chipset.
This is only a very quickly coded preview of how the game can look. Coded just today in about 2 hours. The game is not done and finished yet.
So here is a very small example of how, I envision the remake of this great Amiga game. This Dungeon Master 3D Demo example uses: 32bit ARGB truecolor Amiga screenmode 640 pixel resolution Amiga Hardware accelerated 3D texture mapping A truecolor textures (for Dungeons/Walls/Floors/Monster) Hardware Mipmapping (512, 256, 128, 64 texture) bilinear filtering You can find more code examples: CLICK HERE If you are interested to learn more about Apollo V4 Amigas then you can get more information here: EXTERNAL LINK If you like to have such Amiga too then you can order yours here: EXTERNAL LINK
Mick Stone
Posts 15 22 Nov 2023 02:27
Looking good. I hope you can pull this off as Dungeon Master was #1 in my book.