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Games2Amiga Patreon - Suggestionpage  1 2 

Fernando Pereira

Posts 68
14 Sep 2017 14:26


Just a random thought: What if we could raise money with Patreon (or similar) to have dedicated Amiga coders porting games (and even apps) to Amiga?
 
  Model 1:
  Cash would stack up and whenever someone ports a game, an amount of cash would be given to its author.
 
  Model 2:
  We could come up with a list of games that could be ported having in their description their porting reward in cash.
 
  Model 3:
  An Amiga coder applies to port game X and asking his reward value.
 
  Any thoughts? :/
 
  I see many people doing ports for free. I would not mind at all to rewarded them. I believe it would be a nice incentive keeping these people motivated to port further software.


David Wright

Posts 271
14 Sep 2017 14:47


How about serious software instead?
That said, bad idea either way.


Vojin Vidanovic

Posts 770
14 Sep 2017 15:05


David Wright wrote:

  How about serious software instead?
    That said, bad idea either way.
 

 
  Since Kickstarter and Parteon do work, I would advise demo scene approach: we need coders, musician and gfx artists from same country/town united.
 
  Spread of standalone v4s might do it, Classic clubs in existance
  (UK, France, Netherlands, Poland ...) might be all we have. Eventually few OS4 game publishers are skilled, if vampirezed and our market is good enough, we could ask for ports of ... MACE, Battle Squadron and Wings Battlefields.
 
  I would go for licences and Vampire or 060/RTG remakes of Toki,
  Double Dragons, Cannon Fodder ... like 1942 AMMX.
 
  Even Spectrum and C64 style games like
  .. Chuckie Egg ... Ghosts n Gouls ... Rick Dangeorus 2 ... School Daze / Back To School .... Knights Lore ... Barbarian 1/2 ... Targer Renegade / Renegade ... Human Killing Machine ... Midnight Resistance ... Manic Miner ... La Abadia Del Crimen ... Jet Set Willy ....
 
  Civilization 2+3 with all packs would be a goodie :-)
 
  Reasons for remakes:
 
  a) I hate modern reboots, but if well done it can be great. As example Syndicate FPS is a crap, XCom Enemy Unknown and Bindings of Isaac to Legend of Zelgda and Double Dragon Neon (plus old characters and classic story) is how we should do
 
  b) No need for new idea, just enriching the past and keeping playablity. Playability is our buzzword. Rights must be bought
  and even some Amiga 500 ports might be ripped of old gfx and music, then enhanced.
 
  c) Its a good crossover of retro lovers and something enhanced.

David Wright wrote:

How about serious software instead?
  That said, bad idea either way.

AEON could modernize Octamed, ImageFX and Alladin 4D, they own it now. Dopus, Lightwave, Page Stream ... exists and need to be backported. Any more ideas?


Peter Heginbotham

Posts 142
14 Sep 2017 16:10


I would look at improving the coding tools support the new functionality of the core as the first priorty.


Fernando Pereira

Posts 68
14 Sep 2017 16:30


David Wright wrote:

How about serious software instead?
  That said, bad idea either way.

I emphasize games since there is a section of the forum regarding games and since some people do port games for free. My post is not about defining priorities but rewarding those who have the skills, time and enjoy porting games.

And yes, I agree with you regarding serious software.




Fernando Pereira

Posts 68
14 Sep 2017 16:33


Peter Heginbotham wrote:

I would look at improving the coding tools support the new functionality of the core as the first priorty.

This post is about porting existing games or apps. It is not about prioritizing critical software which, as you say, does start with coding tools.


Fernando Pereira

Posts 68
14 Sep 2017 16:35


Vojin Vidanovic wrote:

        Since Kickstarter and Parteon do work, I would advise demo scene approach: we need coders, musician and gfx artists from same country/town united.
       
        Spread of standalone v4s might do it, Classic clubs in existance
        (UK, France, Netherlands, Poland ...) might be all we have. Eventually few OS4 game publishers are skilled, if vampirezed and our market is good enough, we could ask for ports of ... MACE, Battle Squadron and Wings Battlefields.
       
        I would go for licences and Vampire or 060/RTG remakes of Toki,
        Double Dragons, Cannon Fodder ... like 1942 AMMX.
       
        Even Spectrum and C64 style games like
        .. Chuckie Egg ... Ghosts n Gouls ... Rick Dangeorus 2 ... School Daze / Back To School .... Knights Lore ... Barbarian 1/2 ... Targer Renegade / Renegade ... Human Killing Machine ... Midnight Resistance ... Manic Miner ... La Abadia Del Crimen ... Jet Set Willy ....
       
        Civilization 2+3 with all packs would be a goodie :-)
     
      Reasons for remakes:
     
      a) I hate modern reboots, but if well done it can be great. As example Syndicate FPS is a crap, XCom Enemy Unknown and Bindings of Isaac to Legend of Zelgda and Double Dragon Neon (plus old characters and classic story) is how we should do
     
      b) No need for new idea, just enriching the past and keeping playablity. Playability is our buzzword. Rights must be bought
      and even some Amiga 500 ports might be ripped of old gfx and music, then enhanced.
     
      c) Its a good crossover of retro lovers and something enhanced.
   

   
    Agreed. I do prefer enhancing the classics than doing reboots; reboots always end up with tainted game play.
   


Vojin Vidanovic

Posts 770
14 Sep 2017 16:44


Fernando Pereira wrote:

   
      Agreed. I do prefer enhancing the classics than doing reboots; reboots always end up with tainted game play.   

Yup, could dream of Moonstone, Vampire Enriched right now.
Pirates! with gold train and C64 mode too.



Fernando Pereira

Posts 68
14 Sep 2017 17:11


Vojin Vidanovic wrote:

 
Fernando Pereira wrote:

     
        Agreed. I do prefer enhancing the classics than doing reboots; reboots always end up with tainted game play.   
 

 
  Yup, could dream of Moonstone, Vampire Enriched right now.
  Pirates! with gold train and C64 mode too.
 
 

 
  Frak! You just mention Moonstone! I want so badly a remake of Moonstone! Every now and then I browse the web to see if there is any remake of it on the go. It's probably my favorite Amiga game. I will gladly help with the GFX if anyone wants to do a remake / enhance it.


Vojin Vidanovic

Posts 770
14 Sep 2017 18:15


Fernando Pereira wrote:
 
                  Frak! You just mention Moonstone! I want so badly a remake of Moonstone! Every now and then I browse the web to see if there is any remake of it on the go. It's probably my favorite Amiga game. I will gladly help with the GFX if anyone wants to do a remake / enhance it.
               

               
               
                And Vampire Knights demo has nice sprites too!
                EXTERNAL LINK                 
                PC remake never made it. I mean, some shitty demo
                at best EXTERNAL LINK     
    GOOD IN OLD
               
                Game is absolutely gorgeous, EXTERNAL LINK needs modern spriting and sound, some effects like fire and water, and a bit less glitchy gameplay. And some new quests n monsters, 4 player ability should be keptalive+net or amiga2amiga play.
             
   
    IDEAS FOR NEW
   
    DIFFERENT KNIGHT DEVELOPMENT
 
    XP and some skill tree should be better developed as well as achivements and rewards, to differentiate the players and each gameplay.
      We all had knights and creatures to kill, and Moonstone can be expanded to other Roman, Christian ... relics.
        Also could include Templars, King Arthurs Knights, even Order of Dragon EXTERNAL LINK and some Crusade orders surely https://en.wikipedia.org/wiki/Military_order_(monastic_society)#List_of_military_orders
   
    ENEMY AND STORYLINE EXPANSION
 
              Druid days, celtic myths and even Tolkinesque choice of medevial European folk evils (even some slavic too ... at least Vampires, Werewolfs and Double Headed Dragon (Zmaj) EXTERNAL LINK  might be nice.
     
    MUSIC
   
            Hell, even the Beatles Hard Days Night needs to be licensed and played on Pamela sound :-)
       
        Plus some relaxing medevial music, Pamela orchestrated. Goes a lot with a lot of gore and knights battles! 
       
    HUMOR
   
          Added bonus should be surely Monthy Phytons Holy Granade, guest appearances and jokes, to make it British a bit more. EXTERNAL LINK           
          One of bossess needs to be new old Black Knight, defenetely
          EXTERNAL LINK     
      As a joke on Nazi Zombies revival, Nazi "werevolfs" should be introduced, but as in Zentropa, runaway Nazis as humans :-)  EXTERNAL LINK https://en.wikipedia.org/wiki/Europa_(film)
 
    PLAYABILITY
   
    Fast action, more moves, keep up the real time battles with several sprites.More enemies, more rewads, more bosses, more Amiga style CD format animations and voicing.
   
  In othe style games, some Legend Of Zelda style of game, like Bindings of Isaacs, expanded, would be great (proceduraly generated with lot of enemy combinations). That adds to playability, and should be an interesting "2D engine" if Moonstone awards and creatures are developed enough. https://en.wikipedia.org/wiki/The_Binding_of_Isaac_(video_game)
https://en.wikipedia.org/wiki/The_Binding_of_Isaac_(video_game)

    SOFTWARE BASE
   
    Could start with OpenBOR or some Amiga game maker. Not sure how Vamp optimization could be done. Would be best if done from scratch.
   
    LICENSING
   
    Someone has Mindscape rights. Beatles music and agreement with monthy phytons would be welcome. Mytical creatures, knights and
    nazi werewolfes hopefully needs no licensing.
   
    FUNDING
   
    IndiGo, Kickstarter, Patreon ... even Steam hell even AmiStore :-)
 
    Beleieve could be done with some crowdfunding reachable goals.
   
    TEAM
   
    You name it :-)
   
    OPTIONAL BENEFIT FOR TEAM THAT DOES IT
   
    Milk money on iOS, Android, Windows and PS4 versions of game.
    Give it free with Vampires in return from our crowdfinding. Put those other ports as reachable goals, similar to Tower 57 and Amiga port. Same for music, humor and storyline expansions.
 
  Examples of good goals that expand the game and budget
 
  Tower 57
  EXTERNAL LINK 
  Grim Dawn
  EXTERNAL LINK 
  Divine Divinity 2
  EXTERNAL LINK 




Fernando Pereira

Posts 68
14 Sep 2017 20:59


Vojin Vidanovic wrote:

 
Fernando Pereira wrote:
 
                    Frak! You just mention Moonstone! I want so badly a remake of Moonstone! Every now and then I browse the web to see if there is any remake of it on the go. It's probably my favorite Amiga game. I will gladly help with the GFX if anyone wants to do a remake / enhance it.
                 

                 
                 
                  And Vampire Knights demo has nice sprites too!
                  EXTERNAL LINK                   
                  PC remake never made it. I mean, some shitty demo
                  at best EXTERNAL LINK       
      GOOD IN OLD
                 
                  Game is absolutely gorgeous, EXTERNAL LINK needs modern spriting and sound, some effects like fire and water, and a bit less glitchy gameplay. And some new quests n monsters, 4 player ability should be keptalive+net or amiga2amiga play.
               
     
      IDEAS FOR NEW
     
      DIFFERENT KNIGHT DEVELOPMENT
   
      XP and some skill tree should be better developed as well as achivements and rewards, to differentiate the players and each gameplay.
        We all had knights and creatures to kill, and Moonstone can be expanded to other Roman, Christian ... relics.
          Also could include Templars, King Arthurs Knights, even Order of Dragon EXTERNAL LINK and some Crusade orders surely https://en.wikipedia.org/wiki/Military_order_(monastic_society)#List_of_military_orders
     
      ENEMY AND STORYLINE EXPANSION
   
                Druid days, celtic myths and even Tolkinesque choice of medevial European folk evils (even some slavic too ... at least Vampires, Werewolfs and Double Headed Dragon (Zmaj) EXTERNAL LINK  might be nice.
       
      MUSIC
     
              Hell, even the Beatles Hard Days Night needs to be licensed and played on Pamela sound :-)
         
          Plus some relaxing medevial music, Pamela orchestrated. Goes a lot with a lot of gore and knights battles! 
         
      HUMOR
     
            Added bonus should be surely Monthy Phytons Holy Granade, guest appearances and jokes, to make it British a bit more. EXTERNAL LINK             
            One of bossess needs to be new old Black Knight, defenetely
            EXTERNAL LINK       
        As a joke on Nazi Zombies revival, Nazi "werevolfs" should be introduced, but as in Zentropa, runaway Nazis as humans :-)  EXTERNAL LINK https://en.wikipedia.org/wiki/Europa_(film)
   
      PLAYABILITY
     
      Fast action, more moves, keep up the real time battles with several sprites.More enemies, more rewads, more bosses, more Amiga style CD format animations and voicing.
     
    In othe style games, some Legend Of Zelda style of game, like Bindings of Isaacs, expanded, would be great (proceduraly generated with lot of enemy combinations). That adds to playability, and should be an interesting "2D engine" if Moonstone awards and creatures are developed enough. https://en.wikipedia.org/wiki/The_Binding_of_Isaac_(video_game)
  https://en.wikipedia.org/wiki/The_Binding_of_Isaac_(video_game)
 
      SOFTWARE BASE
     
      Could start with OpenBOR or some Amiga game maker. Not sure how Vamp optimization could be done. Would be best if done from scratch.
     
      LICENSING
     
      Someone has Mindscape rights. Beatles music and agreement with monthy phytons would be welcome. Mytical creatures, knights and
      nazi werewolfes hopefully needs no licensing.
     
      FUNDING
     
      IndiGo, Kickstarter, Patreon ... even Steam hell even AmiStore :-)
   
      Beleieve could be done with some crowdfunding reachable goals.
     
      TEAM
     
      You name it :-)
     
      OPTIONAL BENEFIT FOR TEAM THAT DOES IT
     
      Milk money on iOS, Android, Windows and PS4 versions of game.
      Give it free with Vampires in return from our crowdfinding. Put those other ports as reachable goals, similar to Tower 57 and Amiga port. Same for music, humor and storyline expansions.
   
    Examples of good goals that expand the game and budget
   
    Tower 57
    EXTERNAL LINK   
    Grim Dawn
    EXTERNAL LINK   
    Divine Divinity 2
    EXTERNAL LINK   
 
 

  Now we just need coders, GFX artists and free time :)
 


Vojin Vidanovic

Posts 770
14 Sep 2017 22:08


From open source:
 
  Syndicate Wars Port
  http://swars.vexillium.org/#license
 
  PinGus (Lemmings clone)
  EXTERNAL LINK 
  Bermuda Syndrome
  EXTERNAL LINK 
  Bruce Lee Remake
  EXTERNAL LINK 
  Cannon Fodder
  EXTERNAL LINK 
  OpenRA - Red Alert
  EXTERNAL LINK 
  Stargus - Starcraft 1
  EXTERNAL LINK 
  CivOne
  EXTERNAL LINK 
  Diablo 1
  EXTERNAL LINK  EXTERNAL LINK 
  Doom64
  EXTERNAL LINK 
  Deuteros
  EXTERNAL LINK 
  Duke Nukeum
  EXTERNAL LINK  EXTERNAL LINK 
  Dune continued
  EXTERNAL LINK 
  Another world continued
  EXTERNAL LINK 
  Dungeon Keeper FX
  EXTERNAL LINK 
  Escape from Colditz
  EXTERNAL LINK 
  Fallout 2
  EXTERNAL LINK 
  FreeLancer
  EXTERNAL LINK 
  Gods
  EXTERNAL LINK 
  OpenGTA
  EXTERNAL LINK 
  Heroes III
  EXTERNAL LINK 
  Ideas for History Line remake
  EXTERNAL LINK 
  Homeworld
  EXTERNAL LINK 
  master of Orion 2
  EXTERNAL LINK 
  One Must Fall
  EXTERNAL LINK 
  Skool Daze
  EXTERNAL LINK 
  Free Alpha Centauri
  EXTERNAL LINK 
  Free Syndicate
  EXTERNAL LINK 
  Great Giana Sisters
  EXTERNAL LINK 
  Warcraft 2
  EXTERNAL LINK 
  Lionheart remake
  EXTERNAL LINK 
  Settlers 1/3
  EXTERNAL LINK  EXTERNAL LINK 
 
  Privateer
  EXTERNAL LINK 
  hedge wars
  EXTERNAL LINK 
  XCom Apocalypse
  EXTERNAL LINK 
  Source
  EXTERNAL LINK 
  Once 3D is done vkQuake or Quake Darkplaces EXTERNAL LINK 
  Need For Speed
  EXTERNAL LINK 
  Tomb Raider
  EXTERNAL LINK 
 
  Some First Encouters, but not x1000
  EXTERNAL LINK  https://web.archive.org/web/20110303051207 EXTERNAL LINK


Fernando Pereira

Posts 68
15 Sep 2017 08:31


Nice list! Most of them I already knew about. Nonetheless, thanks a bunch!


Vojin Vidanovic

Posts 770
15 Sep 2017 09:07


Fernando Pereira wrote:

Nice list! Most of them I already knew about. Nonetheless, thanks a bunch!

Hope some of them can be backported. Many have been to OS4 by Huno, but he says Vampire needs Warp3D, SDL and few things to be viable port target. EXTERNAL LINK


Marlon Beijer

Posts 115
15 Sep 2017 16:29


Some of them are written in C# - Does not work on Amiga.
Some of them requires SDL2 - There's only SDL1.2 on Amiga
Some of them requires OpenGL in SDL - Which doesn't quite work on Amiga.
Some of them uses libraries that doesn't work on Amiga, or would require a proper port of it.

I've been through most of these already and most of the ones that are possible to port are already ported.

Here's a site with a list of all opensource games and clones: EXTERNAL LINK 



Vojin Vidanovic

Posts 770
15 Sep 2017 16:38


Marlon Beijer wrote:

Some of them are written in C# - Does not work on Amiga.
  Some of them requires SDL2 - There's only SDL1.2 on Amiga
  Some of them requires OpenGL in SDL - Which doesn't quite work on Amiga.
  Some of them uses libraries that doesn't work on Amiga, or would require a proper port of it.

Yes, Nova Coder is Huno of 68k world. Surely, we do need SDL and OpenGL as world wide standards that aint bad at all.

However, getting few prerequisities mean a lot of ports.

Or doing it from scratch without dependencies, but using same games as inspirations - they are all great, playable and innovative for its time of apperance - almost genre defining.



Marlon Beijer

Posts 115
15 Sep 2017 17:11


Vojin Vidanovic wrote:

Marlon Beijer wrote:

  Some of them are written in C# - Does not work on Amiga.
  Some of them requires SDL2 - There's only SDL1.2 on Amiga
  Some of them requires OpenGL in SDL - Which doesn't quite work on Amiga.
  Some of them uses libraries that doesn't work on Amiga, or would require a proper port of it.
 

 
  Yes, Nova Coder is Huno of 68k world. Surely, we do need SDL and OpenGL as world wide standards that aint bad at all.
 
  However, getting few prerequisities mean a lot of ports.
 
  Or doing it from scratch without dependencies, but using same games as inspirations - they are all great, playable and innovative for its time of apperance - almost genre defining.
 

You can port basically anything, but some stuff takes a LOT of work due to rewrites of big parts of the code to work on AmigaOS.

I'm currently working on porting MilkyTracker for classic AmigaOS for 68k. It basically works, but has a lot of performance issues that requires a lot of work to fix. With AMMX2 enabled SDL and proper PAMELA drivers, it should probably be usable on Vampire.



Vojin Vidanovic

Posts 770
15 Sep 2017 17:23


Marlon Beijer wrote:

  You can port basically anything, but some stuff takes a LOT of work due to rewrites of big parts of the code to work on AmigaOS.
 
  I'm currently working on porting MilkyTracker for classic AmigaOS for 68k. It basically works, but has a lot of performance issues that requires a lot of work to fix. With AMMX2 enabled SDL and proper PAMELA drivers, it should probably be usable on Vampire.

True, and exaclty why SDL 2.x+ and OpenGL should be prioritized, if we ever get some developers behind.

Thanks for the Milky, nice and usable software, tried it on OS4.
Hope probs can be solved. Altough I would like to see AEON republishing and updating if possibl, Octamed SS

2015 news, and no news or on sale since EXTERNAL LINK 



Wawa T

Posts 476
15 Sep 2017 17:25


@Marlon Beijer
maybe you can share your work. milkytracker is included in aros contribs afair, although i dont remember if it currently compiles for amiga-m68k. even though it might need some optimizations for that target, even at cost of few ifdefs around the source.


Nixus Minimax

Posts 241
15 Sep 2017 17:46


GemRB would be a great port as it supports several high quality commercial games.


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