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Running Games and Apps.

Creating Games for the Amigapage  1 2 3 

Steve Ferrell

Posts 148
06 Sep 2017 02:37


Marlon Beijer wrote:

  There is a AMMX optimized SDL afaik. However, not public yet.
 

 
 
He doesn't know C/C++ so the SDL library is useless to him unless he can figure out how to hook into it via AMOS, or AmiBlitz or whatever....or learn C/C++


Fernando Pereira

Posts 68
06 Sep 2017 10:19


Steve Ferrell wrote:

Hey Fernando.  I forgot to mention another programming option that I use for rapid prototyping on Windows, Linux and OSX.  It originated on the Amiga and the Amiga version was open sourced.  The Windows, Linux and OSX versions are not free and are actively maintained and have very active user groups. Source code is about 98% compatible across all platforms.  It produces real stand-alone, optimized EXE's instead of byte-code and the language syntax is very much like Microsoft's Visual BASIC.  It's known as PureBasic.  You can download the Amiga version for free from here:  EXTERNAL LINK   
  I use the Windows and OSX versions quite a bit to prototype the front ends for several of my LIDAR applications.  EXTERNAL LINK   
  Another plus is that if you buy the Windows version, you also get the OSX and Linux versions for free.

Thank you very much Steve!



Szyk Cech

Posts 149
06 Sep 2017 14:29


Steve Ferrell wrote:

Marlon Beijer wrote:

  There is a AMMX optimized SDL afaik. However, not public yet.
 

 
 
  He doesn't know C/C++ so the SDL library is useless to him unless he can figure out how to hook into it via AMOS, or AmiBlitz or whatever....or learn C/C++

C++ is not very difficult! Even I learned it! But in my opinion basic knowledge of Assembler will be useful. This is helpful when you need understand what is pointer to variable. But remember: in Assembler pointers (memory addresses) have no type but (strangely) in C++ they have type... So in Assembler pointer to an wide string will be the same as pointer to an bitmap, but in C++ can be different (incompatible) types...

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