Lots of complaints on social media about this wont run on an A500... quite baffling really as even the arcade version used two 68k cpus and some beefy video hardware.
Mr Niding
Posts 459 10 Apr 2017 22:01
Purists will complain about anything unless it runs perfectly on unexpanded A500s.
Daniel Sevo
Posts 299 10 Apr 2017 22:26
Excellent stuff :thumbsup: ... but I was surprised to hear that the static background graphics (of all things) caused a slowdown so he chose to disable (for now). Any theories why a static (well, ok, sidescrolling) bitmap in the background would cause a slowdown?
Nixus Minimax
Posts 416 11 Apr 2017 07:06
I suppose it gets copied there for each frame instead of using hardware scrolling.
Michael Nurney
Posts 283 11 Apr 2017 07:28
im not sure , you could be right but some stages crawl along - the Stone pillars being a good example. however in general it runs around 25 fps or so.
maybe some tweaking will see performance improve
Michael Nurney
Posts 283 11 Apr 2017 07:29
Complaints it won't run on a500?
really ?
Grzegorz Wójcik (pisklak (Apollo Team Member) Posts 87 11 Apr 2017 08:11
You know - some ppl are "followers of holy chipset" ! For them all kind of 2D games are possible on "naked" A500 !
Saladriel Amrael
Posts 166 11 Apr 2017 09:00
It could be an idea to put the original HW specs into the description of the Youtube presentation Video of Cannonball, just to clarify things to those people.
Daniel Sevo
Posts 299 11 Apr 2017 19:36
It took the power of Sega Saturn to achieve a perfect Arcade conversion of OutRun