Running Games and Apps. |
SAGA Sprites | page 1 2 3 4 5
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| | Gunnar von Boehn (Apollo Team Member) Posts 6258 18 Sep 2020 14:49
| Antony Coello wrote:
| I just would like to make the best use possible
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What do you like to port/develop exactly? Are you part of the developer channel in our live online chat?
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| | Antony Coello
Posts 154 18 Sep 2020 16:48
| Gunnar von Boehn wrote:
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Antony Coello wrote:
| I just would like to make the best use possible |
What do you like to port/develop exactly? Are you part of the developer channel in our live online chat?
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Its a fairly complex 2D platform game thats currently 90% code done and ~30% assets on the PC, so wont get any of the 'exitement' from people after stunning 3D titles, but I think it could do well on a Vampire system and would be well suited. Also, no, I am not part of the developer channel. Unfortunately, I have no working Vampire board, therefore, Im not really classing myself as a Vampire developer...yet. Hope to get the A500 +V2 running in the next few weeks, so I will start to look at all the Vampire specific compilers and documentation in more detail then. (And pick your brain a bit more on implementation specifics if thats ok).
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| | Gunnar von Boehn (Apollo Team Member) Posts 6258 18 Sep 2020 16:50
| Antony Coello wrote:
| Also, no, I am not part of the developer channel. Unfortunately, I have no working Vampire board, therefore, Im not really classing myself as a Vampire developer...yet.
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Our channel is great for asking all kinds of dev-questions getting tips and advice. 2D games are my favorite. What screensize do you plan for 320x240, 640x480, bigger? What color format do you aim for, 256color , hicolor?
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| | Antony Coello
Posts 154 18 Sep 2020 17:12
| Well Gunnar, the game as is now is currently set for 1024x768, so fairly square 4:3 ratio (I originally started in 2001!), however, I have given it a fairly flexible framework, so the resolution can be anything from 320x200 to 1920x1080 or more really. Colour depth: As I am designing it with an 'old school' pixel art look in mind, the colour is around 256, but again, the framework will do 4 to 24bpp. On the PC, I even have a full game asset (and to a degree) framework editor, so the end user doesnt even have to keep the same game. You can do something like StreetFighter 2 or Bubble Bobble just by changing some variables and drawing your own graphics.
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| | Gunnar von Boehn (Apollo Team Member) Posts 6258 18 Sep 2020 17:25
| Antony Coello wrote:
| Well Gunnar, the game as is now is currently set for 1024x768, so fairly square 4:3 ratio |
The game is hand painted 2D GFX ? Do you have some pictures to show?I assume if the Sprites/GFX are drawn for a certain resolution then you can not use them on another so easily? Or how would this work?
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| | Antony Coello
Posts 154 18 Sep 2020 17:56
| Of course, changing the screen mode you would have to redraw the graphics to suit; no scalable hardware sprites. I dont have a recent build to hand, but if you have a PC/Laptop with XP I can send you an old demo . (Can you do PM's here?)
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