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Work In Progress : AGA Integrationpage  1 2 3 4 5 

Gunnar von Boehn
(Apollo Team Member)
Posts 6258
20 Jun 2017 19:44


David Wright wrote:

Do all games have to be configured to run through hdmi or once this feature is in place all will automatically display there?

This is all automatic.


David Wright

Posts 373
20 Jun 2017 20:35


grossartig !


Aksel Andersen

Posts 120
20 Jun 2017 22:37


Simo Koivukoski wrote:

 
  Here is a couple more of WHDLoad games which will benefit of no Turtle Mode. Audio and video comes through DIGITAL-VIDEO.
 

Awesome..

Can you also test Stunt Car Racer? :)


Simo Koivukoski
(Apollo Team Member)
Posts 601
22 Jun 2017 18:00


Aksel Andersen wrote:

Can you also test Stunt Car Racer? :)

Sure EXTERNAL LINK 
 



John Mautz

Posts 35
22 Jun 2017 18:58


Have you tested the AGA version NetSurf yet?


Roy Gillotti

Posts 524
22 Jun 2017 18:59


John Mautz wrote:

Have you tested the AGA version NetSurf yet?

Is there any benefit vs RTG version?


John Mautz

Posts 35
22 Jun 2017 20:05


Roy Gillotti wrote:

John Mautz wrote:

  Have you tested the AGA version NetSurf yet?
 

 
  Is there any benefit vs RTG version?

Don't know, but would like to and figured it would be a different type of test.  Not a FPS type test but, rather how to handle all the graphics (gif, jpeg, etc) on web pages.


Aksel Andersen

Posts 120
23 Jun 2017 00:19


Simo Koivukoski wrote:

 
Aksel Andersen wrote:

  Can you also test Stunt Car Racer? :)
 

  Sure EXTERNAL LINK   
 

 
  Thanks.. framerate seems very smooth, but look at the clock. It is running at ~double speed comparing to when running on ocs. the game is running faster than normal, it seems. Is it supposed to be like that for some reason? My head is still not completely wrapped around this yet.
 
  Cheers


Jan Vonka

Posts 60
23 Jun 2017 01:03


4D Sports Driving please. It always run at low framerate on Amiga (vs PC version).


Jørn Rune Jakobsen

Posts 2
23 Jun 2017 17:21


Can someone please clarify due to discussion somewhere else:

Will future cores inhibit the use of mainboard sound and video chipset and use its own exclusively (DIGITAL-VIDEO), or will it be possible to select either one or the other by selection in early startup menu or perhaps a CLI tool?

Thanks.




Gunnar von Boehn
(Apollo Team Member)
Posts 6258
23 Jun 2017 17:34


Jørn Rune Jakobsen wrote:

Can someone please clarify due to discussion somewhere else:
 
Will future cores inhibit the use of mainboard sound and video chipset and use its own exclusively (DIGITAL-VIDEO),

Hello Jorn Rune,

Welcome to the forum!
I'm little bit surprised by this question as I think the answers goes without saying.

The user can of course choose which way he likes.
Of course some "combinations" are not possible.
E.g. You can not have 4 MB chipmem expansion and video over old AMIGA plug at the same time.



Jørn Rune Jakobsen

Posts 2
23 Jun 2017 18:11


Gunnar von Boehn wrote:

 
  I'm little bit surprised by this question as I think the answers goes without saying.
 
  The user can of course choose which way he likes.
  Of course some "combinations" are not possible.
  E.g. You can not have 4 MB chipmem expansion and video over old AMIGA plug at the same time.
 
 

 

I also initially thought this was obvious, and user selectable,
  but I may have been somewhat misled by posts on other forum.
 
  Anyway, that means you can continue to use RGB (or Indivision) video output in the context where this would be the preferred solution for some, which is good news.
 
 


Gunnar von Boehn
(Apollo Team Member)
Posts 6258
23 Jun 2017 18:35


Jørn Rune Jakobsen wrote:

but I may have been somewhat misled by posts on other forum.

Could it be that people post "claims" without knowledge and understanding of this project?


Chris Marsden

Posts 36
23 Jun 2017 19:30


Great progress.

Please can I have my GOLD 3!

Come on give us an ETA. How many show stoppers are you still ironing out? How close are you to release - 1 day, 1 week...


David Wright

Posts 373
23 Jun 2017 20:21


You want them to release too early and then some will complain about problems.

I'll bet it's hard to wait for Christmas too :)


Chris Marsden

Posts 36
24 Jun 2017 09:16


David Wright wrote:

 
  I'll bet it's hard to wait for Christmas too :)

True :)


Aksel Andersen

Posts 120
24 Jun 2017 11:20


Aksel Andersen wrote:

Simo Koivukoski wrote:

 
Aksel Andersen wrote:

    Can you also test Stunt Car Racer? :)
   

    Sure EXTERNAL LINK   
 

 
  Thanks.. framerate seems very smooth, but look at the clock. It is running at ~double speed comparing to when running on ocs. the game is running faster than normal, it seems. Is it supposed to be like that for some reason? My head is still not completely wrapped around this yet.
 
  Cheers

The reason scr was interesting to test was because I thought of this thread: EXTERNAL LINK 
Any thoughts why the game runs at double speed?



Thierry Atheist

Posts 644
24 Jun 2017 11:28


Jørn Rune Jakobsen wrote:
Will future cores inhibit the use of mainboard sound and video chipset and use its own exclusively (DIGITAL-VIDEO), or will it be possible to select either one or the other by selection in early startup menu or perhaps a CLI tool?

Can one have dual monitor video output?

For instance, different output on the A600/500/1000/2000/1200 from what is being sent through to the DIGITAL-VIDEO???

How about audio?

Stereo on the DIGITAL-VIDEO and additional different audio from the RCA jacks on the Amiga that the Vampire is inside of??? Which could give "surround sound"?

I think I could say with confidence, there isn't software that does that, NOW, but could it be written in the future?

The standalone will be "surround sound" capable?


Sean Sk

Posts 488
25 Jun 2017 03:15


Nixus Minimax wrote:

 
eric gus wrote:

  If gold3 does not contain Turtle Mode, what can be done for games/apps that currently are not in WDHLOAD? 
 

 
  The problems caused by too fast CPUs are usually caused by the CPU finishing too early and the blitter still being busy but the CPU not checking and waiting for it. Gold3 has total control over the blitter as it becomes part of the same chip as the CPU. Thus, it is possible to not allow the CPU to start the next blitjob before the preceding one is done. This also means that there is hardly any need for slowing down the CPU and hence no need for the turtle mode.
 
 
 

 
  I haven't been able to get a definitive answer on this yet as there seems to be a lot of speculation, but I wanted to find out if the Vampire 600 V2's own blitter will still be used in CORE 3 if I output the video through the A600's RGB port to my CRT TV. I won't be using DIGITAL-VIDEO anytime soon with it due to various reasons that I won't go into but still hoping that RGB port won't be rendered useless.
 
  Sorry for the seemingly dumb questions, but I need to get it clear in my mind.


Gunnar von Boehn
(Apollo Team Member)
Posts 6258
25 Jun 2017 05:59


sean sk wrote:

I haven't been able to get a definitive answer ..

This is very simple
a) You run either video with your old OCS/ECS chipset.

b) You run the display over SAGA
- Here you can play AGA games.
- Here you can use Scanlines and 50Hz mode on LCD for high quality representation on games looking like on an CRT
- Here you have much more speed = factor x100

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