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| | Gunnar von Boehn (Apollo Team Member) Posts 6254 28 Apr 2017 17:14
| I know you all are waiting for the next GOLD3 release. The Apollo team is working on some new stuff for it.We are right now testing AMIGA chipset features of SAGA This means we run Workbench in PAL over DIGITAL-VIDEO. We paint with DPAINT on PAL output to DIGITAL-VIDEO. We play AMIGA Games and run some Cracktros. We test Copperbardemos, we run games using EHB and HAM modes. We are also working on faster and better SAGA drivers for RTG. The new driver will improve RTG speed. While the RTG on the Vampire is already quite swift some function will be speed up significantly. As you can imagine all this testing and development need a lot of time. The DIGITAL-VIDEO PAL modes is an option the user can choose to use or not. The SAGA DIGITAL-VIDEO PAL modes have some advantages. a) They are 50Hz and in fully Sync! This means no lack, no tearing! The picture is much better than using SCART and TV. The picture is also better compared with "other" solutions. To get your expectations right, testing and tweaking perfectly will take us a lot of time. So this will be an evolution over the next release GOLD3/4/5 We will release GOLD3 when we think its good enough. And over the next halve year we will work on tweaking and improving it. Cheers Gunnar
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| | Michael R
Posts 281 28 Apr 2017 17:35
| Thank you for the update. We look forward to seeing the new board layouts, photos and specs in the coming days. We know you're all busy!
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| | Thomas Blatt
Posts 200 28 Apr 2017 18:55
| Thanks for the update
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| | Javier R. Santurde
Posts 16 28 Apr 2017 20:56
| Damn! It's all so exciting...Great to read a dev report to calm the beasts. Would like to know the FPU status.
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| | Gunnar von Boehn (Apollo Team Member) Posts 6254 28 Apr 2017 23:56
| Tuko kindly made a nice video showing SAGA WORK-IN-PROGRESS EXTERNAL LINK The Video shows Vampire DIGITAL-VIDEO Video out, using both PAL Workbench and some AMIGA games.
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| | Eric Gus
Posts 479 29 Apr 2017 01:52
| Can I presume NTSC/Multisync, etc modes work too? or is this just PAL for the time being to make development / testing simpler?
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| | Thierry Atheist
Posts 644 29 Apr 2017 06:04
| Hi Gunnar, Apollo Team, THANK YOU FOR ALL THAT YOU DO!!! (ALL OF YOU!) Gunnar von Boehn wrote:
| The Video shows Vampire DIGITAL-VIDEO Video out, using both PAL Workbench and some AMIGA games. |
When this is released, correct me if I'm wrong, but no one will need the Parasite add-on then?
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| | Nixus Minimax
Posts 416 29 Apr 2017 06:49
| Thierry Atheist wrote:
| When this is released, correct me if I'm wrong, but no one will need the Parasite add-on then?
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The chipset emulation won't be 100% accurate/feature complete for some time.
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| | Gunnar von Boehn (Apollo Team Member) Posts 6254 29 Apr 2017 08:30
| eric gus wrote:
| Can I presume NTSC/Multisync, etc modes work too? or is this just PAL for the time being to make development / testing simpler?
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I used "PAL" here as placeholder for "An AMIGA display mode which a normal Monitor can not easily show".
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| | Philippe Flype (Apollo Team Member) Posts 299 29 Apr 2017 12:35
| To illustrate the chipset work in progress : EXTERNAL LINK This is a pure OCS/68k code, what we see is a simple program that runs on the native amiga chipset output (left monitor) and that runs in sync on the work-in-progress core-chipset (right monitor). It use 5 bitplanes, all driven using a copperlist (the mainloop only checks for mouse position and buttons).
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| | Nixus Minimax
Posts 416 29 Apr 2017 19:54
| Philippe Flype wrote:
| To illustrate the chipset work in progress : EXTERNAL LINK This is a pure OCS/68k code, what we see is a simple program that runs on the native amiga chipset output (left monitor) and that runs in sync on the work-in-progress core-chipset (right monitor). It use 5 bitplanes, all driven using a copperlist (the mainloop only checks for mouse position and buttons).
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What's the name of the song playing in the background? (SCNR)
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| | Michael R
Posts 281 29 Apr 2017 21:48
| Nixus Minimax wrote:
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Philippe Flype wrote:
| To illustrate the chipset work in progress : EXTERNAL LINK This is a pure OCS/68k code, what we see is a simple program that runs on the native amiga chipset output (left monitor) and that runs in sync on the work-in-progress core-chipset (right monitor). It use 5 bitplanes, all driven using a copperlist (the mainloop only checks for mouse position and buttons). |
What's the name of the song playing in the background? (SCNR)
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The Apollo Core theme song? ;-)
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| | Philippe Flype (Apollo Team Member) Posts 299 29 Apr 2017 21:55
| This is Hired Guns :D
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| | Michael Nurney
Posts 283 29 Apr 2017 23:49
| brilliant work , i can't wait to try this :-)
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| | Philippe Flype (Apollo Team Member) Posts 299 30 Apr 2017 00:15
| Hmm, should we say we have AGA (partly) working on an amiga 600 ? Vade retro satanas :p EXTERNAL LINK As commented on youtube : Work in progress development on the Vampire AGA chipset. ADoom runs in 256 colors on an Amiga 600 (ECS+2MB ChipRAM), in PAL HiRes screenmode ( PAL 640x240x8 = no RTG ! ). The Apollo core-chipset use here its own implementation, but use the real Amiga ChipRAM, which explains the FPS (about 10/12 fps with all options to max). It probably will be faster later. WhichAmiga sees us here as an A1200 because the core expose the required DeniseID and VHPOSR to be seen as a AGA machine.
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| | Eric Gus
Posts 479 30 Apr 2017 06:52
| Gunnar von Boehn wrote:
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eric gus wrote:
| Can I presume NTSC/Multisync, etc modes work too? or is this just PAL for the time being to make development / testing simpler? |
I used "PAL" here as placeholder for "An AMIGA display mode which a normal Monitor can not easily show".
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Ah ok gotcha thanks!
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| | Lord Aga (Apollo Team Member) Posts 119 30 Apr 2017 10:30
| "What the Team Does Today, Echoes in Eternity!" - Gunnarus Maximus, General of the Amiga Apollo Legions
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