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New Amiga Game Coded
Gunnar von Boehn (Apollo Team Member) Posts 6254 19 Jun 2022 10:16
The other day Arne started to write a new Amiga from scratch in 68K Assembly.
Let me show you here how far he got in one day of coding:
I think this is very nice progress and shows how fast and easy coding Amiga games can be.
I was thinking that as soon the game fully finished we could use it as "training material" in our Amiga homeschoolings and teach and explain you in detail how this game was coded. What do you think?
You can download the work-in-progress game here: CLICK HERE Press "START" on your joypad to start it.
Tim Noyce
Posts 156 19 Jun 2022 15:05
Definitely has some potential. Spent a lot of time playing the older Invaders game back in the day.
Tito Amigang
Posts 7 24 Jun 2022 05:56
cool :)
Gunnar von Boehn (Apollo Team Member) Posts 6254 28 Jun 2022 05:42
Progress update
Thomas Blatt
Posts 200 28 Jun 2022 09:58
Wow looks very good
Gunnar von Boehn (Apollo Team Member) Posts 6254 07 Jul 2022 13:35
some progress update, and screenshots of the current Version
Here is link for EXE to download and play: EXTERNAL LINK
Gunnar von Boehn (Apollo Team Member) Posts 6254 07 Jul 2022 18:20
Steve Ferrell
Posts 424 08 Jul 2022 00:33
Very nice! But I did notice that the flying saucer at the top of the screen isn't being destroyed even when the player hits the target but beautiful work regardless!
Gunnar von Boehn (Apollo Team Member) Posts 6254 08 Jul 2022 08:04
Steve Ferrell wrote:
Very nice! But I did notice ..
Yes, the game is currently in development. Its not finished yet. Arne goes to school and has to learn for exams. So even if he wants, he can not code every day on it. ;-)
I think he makes great progress. The game was coded on a few weekends only and its nearly finished.
Gunnar von Boehn (Apollo Team Member) Posts 6254 08 Jul 2022 15:19
Update:
Arne just uploaded a new version of the EXE, and the saucers now explode nicely when hit.
I updated my Vampire V2 500 to the latest core (2.15), but I still cannot get the Invader game to work. The splash/title screen works, but the next screen is totally corrupt. I tried at different workbench resolutions, but that did not help - still corrupt.
Running Coffin R59 and Vampire 500 V2 Apollo rev 8594 x11 (GOLD 2.15).
Any advice?
Gunnar von Boehn (Apollo Team Member) Posts 6254 21 Aug 2022 07:27
Darren Eveland wrote:
@Arne and Gunnar.
I updated my Vampire V2 500 to the latest core (2.15), but I still cannot get the Invader game to work.
Any advice?
The game highly benefits from advanced Truecolor Alpha Blend features. Please use Core 2.16 then the game will run perfectly!
I've played Invader myself on V500 the other day with 2.16 - it runs just perfectly.
Please mind that the game is constantly improved, there have been 117 updates to the game so far. Please use a recent EXE like this: EXTERNAL LINK
CORE 2.16 gives you a number of improvements. 1) Its supports the same improved color port mechanism as the V4 2) It offers like the V4 series the following instructions: TEX - Texturemap command. This highly speed ups texture mapping like DOOM or QUAKE use. A number of new demos and games in progress use it already. STORE3M - very important instruction for game coding. This makes games run a lot faster. NEOGEO and many new games benefit from this. MULalpha - important instruction for smooth alpha blending. Used be a number of games.
CORE 2.16 will highly improve game performance and allow you to run the latest games.
CORE 2.16 is currently in testing, people on our Discord test it already.
Darren Eveland
Posts 103 21 Aug 2022 15:46
Gunnar von Boehn wrote:
CORE 2.16 is currently in testing, people on our Discord test it already.
Thanks Gunnar. I'll use 2.16 once released and report.