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Running Games and Apps.

Game for 68k AMIGApage  1 2 

Gunnar von Boehn
(Apollo Team Member)
Posts 5408
04 Apr 2017 14:47



Rick Dangerous

Rick Dangerous is a platform game across over 100 screens, in which Rick has his gun in one hand, and dynamite sticks in another. You must take a methodical approach to clearing each screen, as there are traps in place which will need memorizing and preempting where possible. Use the dynamite wisely, for enemies you can't get into the purely-horizontal range of your gun.

Awesome game by Gouky

Runs on SAGA in nice 16bit color.

Video Link:
EXTERNAL LINK


Wawa T

Posts 695
04 Apr 2017 15:55


what a low game skills!!;P


Mr-Z EdgeOfPanic

Posts 187
04 Apr 2017 16:31


Cool! guaranteed hours of fun game play!


Michael Nurney

Posts 283
05 Apr 2017 21:41


on elf my fav Amiga games and one i still come back to...

i hope its released soon or a demo?


Josef Robbins

Posts 13
06 Apr 2017 01:26


Scanlines! Nice!


Eric Gus

Posts 452
07 Apr 2017 02:59


Josef Robbins wrote:

Scanlines! Nice!

Can they be turned off? .. I get migraines from fake scanlines..


Mr-Z EdgeOfPanic

Posts 187
07 Apr 2017 04:15


eric gus wrote:

Josef Robbins wrote:

  Scanlines! Nice!
 

 
  Can they be turned off? .. I get migraines from fake scanlines..

Yes


Thierry Atheist

Posts 640
07 Apr 2017 04:38


michael nurney wrote:
one of my fav Amiga games and one I still come back to...

I hope its released soon or a demo?


This game is now possible on Apollo cored AMIGAS. (This game has not been made or ported to the Apollo core 68080 Vampire (for Amiga) yet, and no one is planning to yet.)

EXTERNAL LINK 
The point is, that "Raiden Fighters 2" COULD BE now!!!!

This board was released in 1995 and RF2 was made in 1997.

Seibu SPI System
EXTERNAL LINK 
CPU: Intel 80386-DX 32-bit CISC CPU 25 MHz
AMD AM386-DX/DXL 25 MHz CPU used on some models
Graphics processor: Custom Seibu graphics hardware
240 x 320 pixels
6144 colors max
Sound processor: Yamaha YMF271-F, Zilog Z80 CPU 8 MHz
Storage media: ROM, EPROM

Games made for this board
Senkyu (Battle Balls)
E-Jan High School
E-Jan Sakurasou
Raiden Fighters
Raiden Fighters 2
Raiden Fighters Jet
Viper Phase 1
Viper Phase 1 New Version

Raiden Fighters 2
240 x 320 pixels (Vertical), 6144 colors

So, games like Castlevania: Symphony of the Night and Final Fantasy 7 could be done as well.....

The Vampire is a VIDEO GAMES ARCADE in your home, upto about the years 1997-2000!!!!

The Vampire is VERY popular, indeed.


John William

Posts 467
07 Apr 2017 05:09


Thierry Atheist wrote:

michael nurney wrote:
one of my fav Amiga games and one I still come back to...
 
  I hope its released soon or a demo?
 

  This game is now possible on Apollo cored AMIGAS. (This game has not been made or ported to the Apollo core 68080 Vampire (for Amiga) yet, and no one is planning to yet.)
 
  EXTERNAL LINK 
  The point is, that "Raiden Fighters 2" COULD BE now!!!!
 
  This board was released in 1995 and RF2 was made in 1997.
 
  Seibu SPI System
  EXTERNAL LINK 
  CPU: Intel 80386-DX 32-bit CISC CPU 25 MHz
  AMD AM386-DX/DXL 25 MHz CPU used on some models
  Graphics processor: Custom Seibu graphics hardware
  240 x 320 pixels
  6144 colors max
  Sound processor: Yamaha YMF271-F, Zilog Z80 CPU 8 MHz
  Storage media: ROM, EPROM
 
  Games made for this board
  Senkyu (Battle Balls)
  E-Jan High School
  E-Jan Sakurasou
  Raiden Fighters
  Raiden Fighters 2
  Raiden Fighters Jet
  Viper Phase 1
  Viper Phase 1 New Version
 
  Raiden Fighters 2
  240 x 320 pixels (Vertical), 6144 colors
 
  So, games like Castlevania: Symphony of the Night and Final Fantasy 7 could be done as well.....
 
  The Vampire is a VIDEO GAMES ARCADE in your home, upto about the years 1997-2000!!!!
 
  The Vampire is VERY popular, indeed.

Can we please have one game that is not about airplanes blasting other ships? A cool strategy/rpg game or an action rpg or a horror game or online game would be nice.


Thierry Atheist

Posts 640
07 Apr 2017 07:23


Oops I mistakenly listed a bunch of shooter games in the wrong thread. Sorry.

Hi John William,

My favourite games are turn based RPGs.

I found a list of games that have their code open sourced. (Well, anyone could have.)
EXTERNAL LINK 
And freeware.
EXTERNAL LINK 
There are a whole mix of games there.

The point is that Vampire opens up the possibility to an enormous amount of games that were impossible to do on 66 MHz 68060s.


OneSTone O2o

Posts 159
07 Apr 2017 19:26


You also shoud be able to play Doom, Doom 2, Quake, Heretic, Hexen, Worms and others om Apollo. I think there are also ports for Amiga. I currently try to get those running on my Atari Falcon 060... (Falcon 030 with ct60e turbo card, with 68060 CPU, it runs stable at 100 Mhz what is quite nice) Doom 1 with the shareware WAD file already works, but not with the full version of the wad file. TOS binaries and sources: EXTERNAL LINK


Saladriel Amrael

Posts 160
08 Apr 2017 13:57


Well, in fact there are more than a bunch of "retro style" commercial games nowdays on steam that can potentially run on a Vampire.
 
  I imagine Vampire gaming lineup ideally expanding in three steps
 
  1)Quick porting of famous formerly commercial and/or Opensource games to initially show it's potential (DOOM, Quake and the like). This point can happen in almost no time... and in fact it is already happening
 
 
  2)Less quick porting of licensed modern "Retro style" games. Steam is plenty full of terrific indie games that can be run on a Vampire system if well ported.
  At the same time game engines and emulators will be ported to the system (MAME, SCUMMVM, 8-16 bit computers and console emulators).
  I envision them more complex to port than already well known games.
 
  3)If both Vampire and licenced games sell well then we can start to have new commercial games written with NatAm... ahem, Vampire in mind.
 
 


Daniel Sevo

Posts 299
09 Apr 2017 01:11


Saladriel Amrael wrote:

 
  I imagine Vampire gaming lineup ideally expanding in three steps
 
  1)Quick porting of famous formerly commercial and/or Opensource games to initially show it's potential (DOOM, Quake and the like). This point can happen in almost no time... and in fact it is already happening

 

Still waiting for that FPU, aren't we? (Quake I, II need FPU unless someone starts to do a very ambitious port like that dude who "transformed" FPU functions into DSP (MC56001) code on Atari Falcon)



Michael R

Posts 281
09 Apr 2017 01:57


Daniel Sevo wrote:

Saladriel Amrael wrote:

   
    I imagine Vampire gaming lineup ideally expanding in three steps
   
    1)Quick porting of famous formerly commercial and/or Opensource games to initially show it's potential (DOOM, Quake and the like). This point can happen in almost no time... and in fact it is already happening
 
   
 

 
  Still waiting for that FPU, aren't we? (Quake I, II need FPU unless someone starts to do a very ambitious port like that dude who "transformed" FPU functions into DSP (MC56001) code on Atari Falcon)
 

Didn't Gunnar recently say that the 68080 CPU does have a fully pipelined, fully functional FPU?



Michael R

Posts 281
09 Apr 2017 03:29


There is also an Amiga version of this game that might run well on the Vampire cards. This is the pc version of "Conquests of the Longbow".
   
   
    EXTERNAL LINK     
    Heroes Chronicles is another series of games that could be adapted to run on the Vampire although they were commercial games using the Might and Magic game engine. Should I say games similar to Heroes Chronicles can be made to run on Vampire cards, then game developers can do what they want.
   
    https://en.m.wikipedia.org/wiki/Heroes_Chronicles#Warlords_of_the_Wasteland
 
 
  There are so many possibilities as far as games such as ones similar to my favorite mythological turn based role playing games, Age of Mythology, Age of Empires, Zeus, Cleopatra, Caesar II and Caesar III.


Thierry Atheist

Posts 640
09 Apr 2017 13:31


I've played Diablo to level 16 (never finished it), up to that point, didn't seem to be anything there that the Apollo 68080 can't handle, and the was a HUGE hit!!!!! (Sales of ~2.5 mil.) Diablo 2 could probably be done on the standalone as well (I've seen it but not played it). And Master of Orion 1 and 2 has been mentioned already.

The standalone makes games that probably altogether sold near a billion copies now playable, as even 75 MHz Amigas couldn't play them before.

AMIGA and Vampire need a "killer PROGRAM (app)" to gain genuine sales...

Any game made that can be run on the Vampire is possible to be "cloned" for running on 3.x GHz PCs and the video game systems out there for the last few years, except ONE....

And, it ALREADY HAS IT.......

(hint; I lied, it isn't a game)


Michael R

Posts 281
09 Apr 2017 14:03


Thierry Atheist wrote:

I've played Diablo to level 16 (never finished it), up to that point, didn't seem to be anything there that the Apollo 68080 can't handle, and the was a HUGE hit!!!!! (Sales of ~2.5 mil.) Diablo 2 could probably be done on the standalone as well (I've seen it but not played it). And Master of Orion 1 and 2 has been mentioned already.
 
  The standalone makes games that probably altogether sold near a billion copies now playable, as even 75 MHz Amigas couldn't play them before.
 
  AMIGA and Vampire need a "killer PROGRAM (app)" to gain genuine sales...
 
  Any game made that can be run on the Vampire is possible to be "cloned" for running on 3.x GHz PCs and the video game systems out there for the last few years, except ONE....
 
  And, it ALREADY HAS IT.......
 
  (hint; I lied, it isn't a game)




John William

Posts 467
09 Apr 2017 14:05


Michael R wrote:

Thierry Atheist wrote:

  I've played Diablo to level 16 (never finished it), up to that point, didn't seem to be anything there that the Apollo 68080 can't handle, and the was a HUGE hit!!!!! (Sales of ~2.5 mil.) Diablo 2 could probably be done on the standalone as well (I've seen it but not played it). And Master of Orion 1 and 2 has been mentioned already.
 
  The standalone makes games that probably altogether sold near a billion copies now playable, as even 75 MHz Amigas couldn't play them before.
 
  AMIGA and Vampire need a "killer PROGRAM (app)" to gain genuine sales...
 
  Any game made that can be run on the Vampire is possible to be "cloned" for running on 3.x GHz PCs and the video game systems out there for the last few years, except ONE....
 
  And, it ALREADY HAS IT.......
 
  (hint; I lied, it isn't a game)
 

 

point of that reply?



Michael R

Posts 281
09 Apr 2017 14:13


When the Super AGA chipset is complete we will be able to play all the old Amiga games including AGA games. But what is even more exciting is that the newer games can be played that are RTG in 24/32 bit at higher resolutions! The Vampire cards will inspire developers and game enthusiasts to port older games or create entirely new games to run on this new accelerator card. The "killer app" is the Vampire card itself. It is going to attract a lot of attention in the near future.

It's not the old Amiga games that will be the main attraction of Vampire cards, but the newer high color RTG games! (I like old Amiga games too!).


Thierry Atheist

Posts 640
09 Apr 2017 14:40


John William wrote:
point of that reply?

Hi John,

Well, what Michael R said after your post.

In addition to that, some question;
"Why buy a 'retro computer' for ~$400 to $700(US)?"
"x86 at 2.x GHz for ~$300 is 100 times more powerful, Vampire's a dud!?!"
"No current day buyer wants an 'ancient' user interface, what chance you got?"
etc.

But as far as I believe, our "killer app(sick)" is "near instant on".

No one yet knows how quickly the standalone will boot up in, but it should be under 10 and maybe as little as 4 seconds.

I think that THAT is a "HOLY GRAIL".

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