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Documentation about the Vampire hardware

Selling My V4SA

Neil Shacklady

Posts 29
11 Jan 2020 08:06


My 1200 has just come back from a recap and I've decided to put a V1200 in her (I have one on preorder with Vesalia). This means I'm going to have to part company with my recently acquired V4SA as I cant afford to have both. I don't want to put it on ebay as would rather it went to an enthusiast who understands the V4 project. Appreciate this isn't a sales forum and hope I'm not breaking any rules here but if you're interested please email me at neilshacklady@gmail.com  I will sell to anyone in the EU for the price I paid Vesalia.


Matthew Langtry

Posts 199
11 Jan 2020 14:52


Where are you based for shipping etc?

Advised Jon Aasenden of this, I think he will follow up soon.
 
 
 
 


Vladimir Repcak

Posts 359
11 Jan 2020 20:08


I just emailed you. Having V4SA would be obviously great for me ASAP for my Vampire ASM coding :)


Samuel Devulder

Posts 248
11 Jan 2020 22:23


You know, basically coding asm for the vamp is not different from coding asm for the amiga. You don't have to wait to have "the real hardware" before starting code port & code & test in an amiga environment (uae is your friend). High-quality optimizations with AMMX and test on real HW will come last in the process.


Mr Niding

Posts 459
11 Jan 2020 22:41


@Samuel

Vlad has joined IRC and is getting direction directly from Flype now :)


Vladimir Repcak

Posts 359
12 Jan 2020 02:08


Samuel Devulder wrote:

You know, basically coding asm for the vamp is not different from coding asm for the amiga. You don't have to wait to have "the real hardware" before starting code port & code & test in an amiga environment (uae is your friend). High-quality optimizations with AMMX and test on real HW will come last in the process.

Don't worry - I already started with the emulator last week - it can easily take me 4-6 weeks just to get my base Jaguar codebase running in the emulator.

I've created the bitplane gfx mode, with some debugging / print functionality and am troubleshooting the RTG chunky gfx mode OS calls now.

Once the chunky mode is working in emulator, I can start porting the 3D engine with the game.

AMMX, indeed, will be the very last step.


posts 6