Niclas A (Apollo Team Member) Posts 219 19 Jan 2016 19:03
| Daniel Sevo wrote:
| Alt 1: current implementation 1. Old 15kHz OCS/ECS games 2. 32 color WB 640x480 3. 15kHz low res games but with RTG 4. 16-bit color WB 800x600 (This one is obviously DIGITAL-VIDEO out) Alt 2: Future SAGA implementation 1. Old 15kHz OCS/ECS games 2. Old 15kHz AGA games 3. 15kHz low res games but with RTG 4. 16-bit color WB 800x600 ( --''-- ) Thanx |
Alt 1. 1. RGB, Chipmem for gfx + fast for data if game support fastmem 2. RGB, Chipmem (im guessing you mean a normal NTSC Hires Laced) (the use of FBlit or smilar can move stuff to fastmem) 3. DIGITAL-VIDEO Fastmem 4. DIGITAL-VIDEO Fastmem Alt 2. 1. DIGITAL-VIDEO, Fastmem (Chip is same speed as fastmem) 2. DIGITAL-VIDEO, Fastmem (Chip is same speed as fastmem) 3. DIGITAL-VIDEO, Fastmem (Chip is same speed as fastmem) 4. DIGITAL-VIDEO, Fastmem (Chip is same speed as fastmem) My guess :)
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