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Writing 3D Engine for 68080 In ASMpage  1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 

Vladimir Repcak

Posts 359
02 Mar 2020 13:11

Looks like I rewrote from scratch over 90% so far. Almost nothing remains from original Jaguar codebase.

Which also means no fixed addresses, as I'm sure plenty folks will be happy to hear.

Quick update:
- Lasershots handling rewritten, they now follow the track elevation too
- Enemies AI and handling rewritten
- Menus/HUD/Background rewritten

Right now I have a working first level that is finished from start to end using my unit testing framework (auto_strafe and auto_shoot).
Enemies are properly spawned, they attack, withdraw, attempt to flee and shoot.
Their RPG parameters are properly assigned, based on the Area and Level and they are spawned as required.

I can go implement an input now. My SpeedLink joystick has arrived, but I guess I first need a keyboard input working anyway.

Vladimir Repcak

Posts 359
02 Mar 2020 13:17

Vladimir Repcak wrote:

  Looks like benchmarks on HW will have to wait a month.
  I waited a week for the micro SD card extension cable. It finally arrived yesterday along with the SanDisk 16 GB card and a PC reader.
  Unfortunately, the extension connector is so wide , I had to take out both DIGITAL-VIDEO and a power cable. Neither will fit afterwards.
  Obviously, after what I read about broken pins in other thread, I won't abuse the connector dozens of times a day with the SD card directly.
  Does anybody have a tested extension cable that will fit between DIGITAL-VIDEO and power cable?
  Also, will my 16 GB SD card work? It was the smallest Amazon had...

Another bump.

Nobody has an SD card extension cable that physically fits ? I find that hard to believe.

I didn't expect to get this far just using an emulator. But, at least now I know a separate 68060 (and highly likely also 68040) version is realistic. After all, my current code uses 68040 as a target, instructions-wise.

Vampire will still have exclusive 3D assets, as I don't think I want a low-fps 68060 version...

Stefano Briccolani

Posts 586
02 Mar 2020 16:52

Can you share a screenshot or a little video of your progress so far?

Vladimir Repcak

Posts 359
03 Mar 2020 19:01

Stefano Briccolani wrote:

Can you share a screenshot or a little video of your progress so far?

My camera holder arrived last week too, so I should be able to record a video using my cell phone and upload it to YT. I got a $200 60fps vid external capture device, but it blue-screens with my workstation, so that's impossible to use.

My Keyboard Input seems to be working so I am able to steer the ship and shoot, looks like my auto_shoot debug switch took care of everything, as once I plugged in the values from real input, everything worked just fine.

I could theoretically now record video using the same old assets I used on Jaguar (classic StunRunner environment), but I think I will rather try to spend a day or two creating 3D Mesh specifically for Vampire.

I've been also testing only using wireframe last two weeks (it's easier to debug and see stuff happening), hopefully I didn't break anything when I now go switch to flatshading...

No promises, but since I have a hard departure date next Saturday morning, my cut-off for uploading YT vid is this Friday evening.

Markus B

Posts 209
04 Mar 2020 17:54

Really looking forward seeing a snippet of your work!

Kymon Erec Zonias

Posts 7
11 Apr 2020 16:22

Also waiting impatiently. Any News Mate?


Tommo Noorduin

Posts 135
22 Sep 2021 17:51

I am still in page 14 reading, but i just had to made this background.
I am really lurning a lot of this topic.

EXTERNAL LINK  vampire_jaguar_logo.jpg 1280*720 102kb

NoXLar - DemoSceneLover

Posts 63
23 Sep 2021 19:19

what an awesome tread to read. also, i just joined the family with my v4ST. hope he's alright given the long time ago this discussion was active. anyway, definitely count me in as customer for the game.

Andrew Miller

Posts 352
27 Sep 2021 12:45

I think its safe to say that this project is not happening.
Its been 18 months since the developer has made a post.

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