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Running Games and Apps.

Cannonball (outrun) Amiga RTG

Michael Nurney

Posts 283
10 Apr 2017 21:02


New vintage gamer has released Cannonball (outrun) on the Amiga with the aid of the Apollo team i believe.

here are the details

EXTERNAL LINK 
and my video...playing badly...

EXTERNAL LINK


Manuel Jesus

Posts 155
10 Apr 2017 21:48


Lots of complaints on social media about this wont run on an A500... quite baffling really as even the arcade version used two 68k cpus and some beefy video hardware.


Mr Niding

Posts 459
10 Apr 2017 22:01


Purists will complain about anything unless it runs perfectly on unexpanded A500s.


Daniel Sevo

Posts 299
10 Apr 2017 22:26


Excellent stuff :thumbsup:
  ... but I was surprised to hear that the static background graphics (of all things) caused a slowdown so he chose to disable (for now).
  Any theories why a static (well, ok, sidescrolling) bitmap in the background would cause a slowdown?
 
 


Nixus Minimax

Posts 416
11 Apr 2017 07:06


I suppose it gets copied there for each frame instead of using hardware scrolling.


Michael Nurney

Posts 283
11 Apr 2017 07:28


im not sure , you could be right but some stages crawl along - the Stone pillars being a good example. however in general it runs around 25 fps or so.

maybe some tweaking will see performance improve


Michael Nurney

Posts 283
11 Apr 2017 07:29


Complaints it won't run on a500?

really ?


Grzegorz Wójcik (pisklak
(Apollo Team Member)
Posts 87
11 Apr 2017 08:11


You know - some ppl are  "followers of holy chipset" !
For them all kind of 2D games are possible on "naked" A500 !


Saladriel Amrael

Posts 166
11 Apr 2017 09:00


It could be an idea to put the original HW specs into the description of the Youtube presentation Video of Cannonball, just to clarify things to those people.


Daniel Sevo

Posts 299
11 Apr 2017 19:36


It took the power of Sega Saturn to achieve a perfect Arcade conversion of OutRun

posts 10