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Running Games and Apps.

Game Idea: Shoot Em' Up RPG

Olle Haerstedt

Posts 102
09 Mar 2020 18:17


Pitch: An old fashioned space shoot em' up, but where the ship acts as an RPG character that is slowly updated with experience and ship extensions.
 
  The idea is to expand on the old shoot em' up genre with more modern ideas from games like Diablo 3. Instead of having each level as an isolated unit, they will be connected by the "character" system of the ship, lore, story, slowly shifting environments and enemies. As well as skills by the pilot (and maybe a crew?), the ship can be extended between levels, or maybe at special hangar levels that are spread out on a map. Could be a lot of work. A prototype could maybe contain only 2 levels + a ship hanger for extensions + one simple enemy type in two power variations. The enemies will give gold which you can be used to buy a more powerful weapon, as well as ammunition.

"Action RPG in a space ship", could be another pitch.
 
  Thoughts? Possible, manageable, fun?


Knight Stone

Posts 108
09 Mar 2020 18:41


Olle Haerstedt wrote:

Pitch: An old fashioned space shoot em' up, but where the ship acts as an RPG character that is slowly updated with experience and ship extensions.
 
  The idea is to expand on the old shoot em' up genre with more modern ideas from games like Diablo 3. Instead of having each level as an isolated unit, they will be connected by the "character" system of the ship, lore, story, slowly shifting environments and enemies. As well as skills by the pilot (and maybe a crew?), the ship can be extended between levels, or maybe at special hangar levels that are spread out on a map. Could be a lot of work. A prototype could maybe contain only 2 levels + a ship hanger for extensions + one simple enemy type in two power variations. The enemies will give gold which you can be used to buy a more powerful weapon, as well as ammunition.
 
  "Action RPG in a space ship", could be another pitch.
 
  Thoughts? Possible, manageable, fun?

*cough* Space Hulk *cough*




Olle Haerstedt

Posts 102
09 Mar 2020 19:05


Knight Stone wrote:

Olle Haerstedt wrote:

  Pitch: An old fashioned space shoot em' up, but where the ship acts as an RPG character that is slowly updated with experience and ship extensions.
   
    The idea is to expand on the old shoot em' up genre with more modern ideas from games like Diablo 3. Instead of having each level as an isolated unit, they will be connected by the "character" system of the ship, lore, story, slowly shifting environments and enemies. As well as skills by the pilot (and maybe a crew?), the ship can be extended between levels, or maybe at special hangar levels that are spread out on a map. Could be a lot of work. A prototype could maybe contain only 2 levels + a ship hanger for extensions + one simple enemy type in two power variations. The enemies will give gold which you can be used to buy a more powerful weapon, as well as ammunition.
 
  "Action RPG in a space ship", could be another pitch.
   
    Thoughts? Possible, manageable, fun?
 

 
 
  *cough* Space Hulk *cough*
 
 

Nope, for several reasons: 1) Space Hulk is turn-based, not real-time; 2) You control human beings, not a space ship. Sorry if that was unclear - the game is supposed to be a 2D side-scrolling shoot-em-up, still.



Chris Holzapfel

Posts 52
09 Mar 2020 22:53


I like the idea. Are you a coder?


Olle Haerstedt

Posts 102
09 Mar 2020 23:24


Chris Holzapfel wrote:

I like the idea. Are you a coder?

I mostly do web these days, backend, but I did some BlitzBASIC before. Here's a video of boids in a shoot em' up setting: EXTERNAL LINK 
That being said, I doubt I have time to tackle a game project. I mostly wanted to put some ideas out there. Often with new Amiga games, they have technical prominence but lack originality in other areas (sorry)...


Vojin Vidanovic

Posts 1690
09 Mar 2020 23:49


What about modernized Hired Guns with play over LAN or Internet and more direction?

That was a killer game, an RPG and a multiplayer co-op?


Olle Haerstedt

Posts 102
10 Mar 2020 21:14


Vojin Vidanovic wrote:

What about modernized Hired Guns with play over LAN or Internet and more direction?
 
  That was a killer game, an RPG and a multiplayer co-op?

I think this would be a considerable bigger project than a shoot-em-up with RPG elements. Or maybe not? A project to consider as a middle-step would be an open-source "3D"-engine like the ones used in Hired Guns, Eye of the beholder, etc.


Antony Coello

Posts 24
11 Mar 2020 19:55


Maybe its time to continue with earlier classics and step them up for the new Vampire age. E.g:

The next step of the Ambermoon/Amberstar franchise could be licenced or the original team persuaded to return. Maybe Alien Breed 3? Legends of Valour 2?

The number of 68080 owners is continuing to rise. Maybe some good developers who were passionate Amiga fans back in the day could be persuaded to come back?

Would be really cool if the games were sequels to ones originally coded for the Amiga. (We dont need you PC/Windows! lol)


Mister Cartoonmonkey

Posts 33
11 Mar 2020 21:05


The vampire shooter prototype (top down 8 way)  we’re working on will have an rpg element to it...  maybe ...    ;-)



Olle Haerstedt

Posts 102
11 Mar 2020 22:04


Antony Coello wrote:

Maybe its time to continue with earlier classics and step them up for the new Vampire age. E.g:
 
  The next step of the Ambermoon/Amberstar franchise could be licenced or the original team persuaded to return. Maybe Alien Breed 3? Legends of Valour 2?
 
  The number of 68080 owners is continuing to rise. Maybe some good developers who were passionate Amiga fans back in the day could be persuaded to come back?
 
  Would be really cool if the games were sequels to ones originally coded for the Amiga. (We dont need you PC/Windows! lol)

Or if any of those games could open up their source-code, like with Doom, Quake, etc.


Olle Haerstedt

Posts 102
11 Mar 2020 22:05


Mister Cartoonmonkey wrote:

The vampire shooter prototype (top down 8 way)  we’re working on will have an rpg element to it...  maybe ...    ;-)
 

Dev blog up?


Mister Cartoonmonkey

Posts 33
11 Mar 2020 23:02


We haven't really started a Dev blog. I'm not sure if we will or not.. but you can see some sneak previews on my twitch channel: twitch.com/cartoonmonkeystudio

It's very very early days with this project but we are making some progress & just having fun with it.



Vladimir Repcak

Posts 318
11 Mar 2020 23:18


Antony Coello wrote:

Maybe its time to continue with earlier classics and step them up for the new Vampire age. E.g:
 
  The next step of the Ambermoon/Amberstar franchise could be licenced or the original team persuaded to return. Maybe Alien Breed 3? Legends of Valour 2?
 
  The number of 68080 owners is continuing to rise. Maybe some good developers who were passionate Amiga fans back in the day could be persuaded to come back?

Actually, disregarding the licenses/IP, those games are perfectly manageable by me from technical standpoint.

Why don't you go ahead and read my Heimdall Pre-Order thread?

Given that I currently use PayPal, you're in literally zero risk as you can get refund any time in few clicks.

But if you take the same approach as everyone and just wait, then single game is all that you'll get, as explained in my video.


Lord Aga
(Apollo Team Member)
Posts 101
12 Mar 2020 08:08


Vojin Vidanovic wrote:

What about modernized Hired Guns with play over LAN or Internet and more direction?
 
  That was a killer game, an RPG and a multiplayer co-op?

No, it wasn't a killer game.

It was the best god damn game of all times! :D


Saladriel Amrael

Posts 126
12 Mar 2020 16:54


Vojin Vidanovic wrote:

What about modernized Hired Guns with play over LAN or Internet and more direction?
 
  That was a killer game, an RPG and a multiplayer co-op?

That would be awesome


Vojin Vidanovic

Posts 1690
12 Mar 2020 18:22


Intro music and high res images used to blow my mind.

Long Play
EXTERNAL LINK 
Just the Amiga music
EXTERNAL LINK 
If game could be improved in engine, hi res with 16 bit sound would pay for it. 080 or not.

posts 16