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Heimdall : PreOrder Phase Onepage  1 2 3 4 

John William

Posts 467
20 Jul 2020 23:59


I tried to pre-ordered the game in paypal and the link is broken. I want the game to be V4 edition exclusive. Meaning it will not work on my A500/v500 or winuae if possible. I want it needed the v4 hardware. Please tell point me where I can get the link please? I like V4 because it is like the new console where games are digital now heheh.


Vladimir Repcak

Posts 354
24 Jul 2020 07:56


Stefano Briccolani wrote:

Nothing new? I'm sorry, the engine was very promising..

Sorry. Nothing reportable yet. I took few weeks break as is usually the case after the 5-6 months of non-stop work.

The 1920*1080 rabbit hole turned out deeper than expected, but I am still determined to get it working!


Stefano Briccolani

Posts 512
24 Jul 2020 18:03


Good to hear from you after the hurricane, Vlad! Any report on your engine is welcome


Markus B

Posts 197
25 Jul 2020 09:57


Will it be configurable?
Maybe 720p60 is more interesting than 1080p24.


Stefano Briccolani

Posts 512
25 Jul 2020 10:38


I think 1080p is just a 'test' to see how his engine works on such a high resolution.



Gunnar von Boehn
(Apollo Team Member)
Posts 4964
25 Jul 2020 16:30


Stefano Briccolani wrote:

  I think 1080p is just a 'test' to see how his engine works on such a high resolution.
 
 

 
I not understand how one can aim for 1920x1080.
This goal sounds unrealistic to me.
 


Vladimir Repcak

Posts 354
26 Jul 2020 17:29


John William wrote:

I tried to pre-ordered the game in paypal and the link is broken. I want the game to be V4 edition exclusive. Meaning it will not work on my A500/v500 or winuae if possible. I want it needed the v4 hardware. Please tell point me where I can get the link please? I like V4 because it is like the new console where games are digital now heheh.

I appreciate the interest, but as stated earlier in the thread, pre-order phase was active for over 90 days and has been closed for some time now - hence why the paypal link can't work now.




Vladimir Repcak

Posts 354
26 Jul 2020 17:33


Markus B wrote:

Will it be configurable?
  Maybe 720p60 is more interesting than 1080p24.

It is configurable right now (e.g. full selection at start-up from over dozen resolutions).


Vladimir Repcak

Posts 354
26 Jul 2020 17:42


Gunnar von Boehn wrote:

 
Stefano Briccolani wrote:

    I think 1080p is just a 'test' to see how his engine works on such a high resolution.
   
   

   
  I not understand how one can aim for 1920x1080.
  This goal sounds unrealistic to me.
   
 

  Just like Stefano said, as a curiosity feature, why not ? While specifically my game isn't best suited for FullHD, the benchmarks revealed that you can design even a 3D racing game to be playable in this resolution, mainly if it has:
  - 256 colors
  - 2D HUD covering half of screen
  - 3D viewport covering half of screen (1920x540)
 
  It's going to be just slightly slower than 640x480x32bit, as the scanline traversal will only have ~12% more scanlines to handle.
  The Pixel Fill already takes miniscule amount of frame time, so even if it quadruples (4*640 = 1920), it's not a big deal.
 
  Everything else takes exact same amount of time as in 640x480.


Chris Chris

Posts 17
10 Oct 2020 09:41



Hi, any news on status of the game promoted here?

Would be great to get some status or a small demo of gfx on youtube.



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