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Heimdall : PreOrder Phase Onepage  1 2 3 4 5 

Vladimir Repcak

Posts 359
07 Mar 2020 20:03


I'm happy to announce that I am ready to launch the pre-order campaign for my game Heimdall.

Here's a 20-minute video showing gameplay, explaining the technology roadmap and other games that can be built using my engine within next year: EXTERNAL LINK 
Here's a PayPal link where you can show your interest in a build for either Vampire, 68060 or 68040 :
EXTERNAL LINK 
I'm happy to answer your questions here.


Stefano Briccolani

Posts 586
07 Mar 2020 20:47


Ok, I'm on it. I just paid for my heimdall vampire edition!



Vladimir Repcak

Posts 359
07 Mar 2020 21:09


Stefano Briccolani wrote:

So if now I give you 37,50 dollars, I buy your game. is that right?
  The vampire version will work on v2 vampires too or only on v4 standalone?

Correct. Once the final build is ready, you will receive the download link.

Because 68060 has a lot of different RAM configurations, I will implement a more generic dynamic memory allocation, so the 128 vs 512 MB RAM shouldn't be a problem as I will need to get it to work on 16 MB RAM there and much less RAM on 68040.




Stefano Briccolani

Posts 586
07 Mar 2020 21:11


Ok, I'm on it. I just paid for my heimdall vampire edition!




Vladimir Repcak

Posts 359
07 Mar 2020 21:12


I forgot to say in the video that PayPal obviously gives anybody opportunity to withdraw and ask for refund at any time.

It's probably a well-known fact, but I figured I'd mention it.


Vladimir Repcak

Posts 359
07 Mar 2020 21:17


Stefano Briccolani wrote:

Ok, I'm on it. I just paid for my heimdall vampire edition!
 
 

Thank you! You're my first customer :)

So, which subsequent games that I mentioned in the video appeal to you personally?


Stefano Briccolani

Posts 586
07 Mar 2020 21:53


I think any racing game could be cool, but in Amiga game library we already have a good formula one 3d game (Geoff crammond's one) and several outrun clones (cannonball, lotus turbo, ecc),so a Need for speed style game seems more appealing to me... And a StarFox-type game, of course would be epic!


Markus B

Posts 209
07 Mar 2020 22:23


Very cool you made it so far already!
Personally I like these kind of games and I'd like to see a Vampire pimped version, with higher resolution.

It would be awesome to see a remake of Formula One Grand Prix or Indianapolis 500, but in high resolution.


Stefano Briccolani

Posts 586
07 Mar 2020 22:27


I posted the news about your game and the link to this thread on our Italian vampire forum
EXTERNAL LINK 



Thumptech 1

Posts 13
07 Mar 2020 23:51


Probably not the best choice of name.

EXTERNAL LINK


Vladimir Repcak

Posts 359
08 Mar 2020 01:12


thumptech 1 wrote:

Probably not the best choice of name.
 
  EXTERNAL LINK 

Yeah, it was already pointed out to me at other forum :)

The name was available on Jaguar two years ago when I came up with it.

Obviously, I should have researched it two months ago for Amiga.

So, it's a working title for now :)


Vladimir Repcak

Posts 359
08 Mar 2020 01:14


Stefano Briccolani wrote:

I posted the news about your game and the link to this thread on our Italian vampire forum
  EXTERNAL LINK 
 
Thanks. In a week, when I get back, I will be a zombie anyway, given I spend over 4 days in airports out of seven.
But, I can at least start checking other forums. I heard there's quite a few German ones too.



Vladimir Repcak

Posts 359
08 Mar 2020 01:22


Markus B wrote:

Very cool you made it so far already!
  Personally I like these kind of games and I'd like to see a Vampire pimped version, with higher resolution.
 
  It would be awesome to see a remake of Formula One Grand Prix or Indianapolis 500, but in high resolution.
Well, I don't think I would sign up for a full simulation. Just a detailed physics model might take 4-6 months in itself.

But, there's plenty Arcade formula games that are doable. I could have two modes: arcade and realistic. And while the realistic model wouldn't compute each wheel separately, there's a lot of features that can be done within 4-6 weeks that would make it quite different to the arcade model. Just not F1GP level...

Pole Position was always my favorite. And there's another one - TX-1 or something - if I recall correctly. It had three monitors in Arcades. That one would be a great candidate for HiRes.



Mr Niding

Posts 459
08 Mar 2020 06:22


I just signed up for the Vampire version of PreOrder.
 
I hope you are prepared for the "omg! you are asking the price of a AAA game for an Amiga game!! It should be free!"
The same noise have hit people like Richard (Reshoot) and Vampire/Apollo team. Since you have lurked forums for a while Im sure you are ready for it, and will just ignore it :)
 
As for game; all the games looks fun, but I have a particular intrest in Wipeout if I had to pick from that list.
 
The 3D game(s) I remember from Amiga was Powermonger and Simulcra.
 
Simulcra YT video/longplay:
 
EXTERNAL LINK 
A general comment; like with people like the Diablo1 conversion team, Netsurf, AROS development etc; they need to be supported, if we want progress/new products within a meaningful timeframe.
So thats why I personally support people that show actual plans and progress.
And we cant compare it to "mainstream" HW and SW efforts.


Vladimir Repcak

Posts 359
08 Mar 2020 07:45


Thanks. You are right. I expect some "arguments" that Steam games are $4.99 and iPhone games are $0.99. Nevermind the four-five orders of magnitude of difference in market size...

As long as I create something that is on par with the commercial releases of the era, then it's a non-argument for me.

Also, the $50 in 2020 is same value as $25 in 1990.

Regardless, it still should be obvious to everyone that earning a fraction of my last salary is still going to be a monumental challenge.




Vladimir Repcak

Posts 359
08 Mar 2020 07:48


That Simulcra game looks really awesome. Phenomenal design and exceptionally detailed for 7 MHz! Don't understand how I missed this when researching flatshaded Amiga games.


Stefano Briccolani

Posts 586
08 Mar 2020 08:03


I have a request. When the game is completed and ready to be released could you include a CD cover and label so we can build a phisical copy of your game?
 


Roger Andre Lassen

Posts 150
08 Mar 2020 08:18


Going to preorder today. It needs A LEAST 640x480 in 2020. If 960x540 renders good on the V4/V2. Go for it :-)

Looking forward to your games.

I love car racing. So yeah, with good physics, good detail. Like Skidmarks back in the day.



Vladimir Repcak

Posts 359
08 Mar 2020 09:28


Stefano Briccolani wrote:

I have a request. When the game is completed and ready to be released could you include a CD cover and label so we can build a phisical copy of your game?
 

CD? I don't understand. Is CD ROM perhaps still used on tower systems? I thought they all converted to SD cards?

When I was checking out some printing companies for a game box for Jaguar, it appeared from my initial research that it's going to be hard to get a box printed &shipped under $20. At least in sub-50 quantities. Then again people routinely spend $50 on an empty box...

I sure plan on having one on my PRGE stand this August. I don't really want to spend my time collapsing and shipping boxes, though there's likely not many people that would display such box at home anyway, I reckon?


Vladimir Repcak

Posts 359
08 Mar 2020 09:34


Roger Andre Lassen wrote:

Going to preorder today. It needs A LEAST 640x480 in 2020. If 960x540 renders good on the V4/V2. Go for it :-)
 
  Looking forward to your games.

Thanks. I'm also very curious about V4's performance in higher resolution.

Can't wait to network it and start deploying builds...

Engine is mostly resolution independent. I already grab the resolution values from the system so I don't foresee any issues there.

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