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What the Team Does Today

Gunnar von Boehn
(Apollo Team Member)
Posts 6207
28 Apr 2017 17:14


I know you all are waiting for the next GOLD3 release.
The Apollo team is working on some new stuff for it.

We are right now testing AMIGA chipset features of SAGA

This means we run Workbench in PAL over DIGITAL-VIDEO.
We paint with DPAINT on PAL output to DIGITAL-VIDEO.
We play AMIGA Games and run some Cracktros.
We test Copperbardemos, we run games using EHB and HAM modes.

We are also working on faster and better SAGA drivers for RTG.
The new driver will improve RTG speed.
While the RTG on the Vampire is already quite swift
some function will be speed up significantly.

As you can imagine all this testing and development need a lot of time.

The DIGITAL-VIDEO PAL modes is an option the user can choose to use or not.
The SAGA DIGITAL-VIDEO PAL modes have some advantages.
a) They are 50Hz and in fully Sync!
This means no lack, no tearing!

The picture is much better than using SCART and TV.
The picture is also better compared with "other" solutions.

To get your expectations right, testing and tweaking perfectly will take us a lot of time. So this will be an evolution over the next release GOLD3/4/5
We will release GOLD3 when we think its good enough.
And over the next halve year we will work on tweaking and improving it.

Cheers
Gunnar


Michael R

Posts 281
28 Apr 2017 17:35


Thank you for the update. We look forward to
seeing the new board layouts, photos and specs
in the coming days. We know you're all busy!


Thomas Blatt

Posts 200
28 Apr 2017 18:55


Thanks for the update


Javier R. Santurde

Posts 16
28 Apr 2017 20:56


Damn! It's all so exciting...Great to read a dev report to calm the beasts. Would like to know the FPU status.


Gunnar von Boehn
(Apollo Team Member)
Posts 6207
28 Apr 2017 23:56


Tuko kindly made a nice video showing SAGA  WORK-IN-PROGRESS 
 
EXTERNAL LINK 
The Video shows Vampire DIGITAL-VIDEO Video out,
using both PAL Workbench and some AMIGA games.


Eric Gus

Posts 477
29 Apr 2017 01:52


Can I presume NTSC/Multisync, etc modes work too? or is this just PAL for the time being to make development / testing simpler?


Thierry Atheist

Posts 644
29 Apr 2017 06:04


Hi Gunnar, Apollo Team,

THANK YOU FOR ALL THAT YOU DO!!! (ALL OF YOU!)

Gunnar von Boehn wrote:
The Video shows Vampire DIGITAL-VIDEO Video out, using both PAL Workbench and some AMIGA games.

When this is released, correct me if I'm wrong, but no one will need the Parasite add-on then?


Nixus Minimax

Posts 416
29 Apr 2017 06:49


Thierry Atheist wrote:

  When this is released, correct me if I'm wrong, but no one will need the Parasite add-on then?

The chipset emulation won't be 100% accurate/feature complete for some time.


Gunnar von Boehn
(Apollo Team Member)
Posts 6207
29 Apr 2017 08:30


eric gus wrote:

Can I presume NTSC/Multisync, etc modes work too? or is this just PAL for the time being to make development / testing simpler?

I used "PAL" here as placeholder for "An AMIGA display mode which a normal Monitor can not easily show".


Philippe Flype
(Apollo Team Member)
Posts 299
29 Apr 2017 12:35


To illustrate the chipset work in progress :

EXTERNAL LINK 
This is a pure OCS/68k code, what we see is a simple program that runs on the native amiga chipset output (left monitor) and that runs in sync on the work-in-progress core-chipset (right monitor). It use 5 bitplanes, all driven using a copperlist (the mainloop only checks for mouse position and buttons).


Nixus Minimax

Posts 416
29 Apr 2017 19:54


Philippe Flype wrote:

To illustrate the chipset work in progress :
 
  EXTERNAL LINK 
  This is a pure OCS/68k code, what we see is a simple program that runs on the native amiga chipset output (left monitor) and that runs in sync on the work-in-progress core-chipset (right monitor). It use 5 bitplanes, all driven using a copperlist (the mainloop only checks for mouse position and buttons).

What's the name of the song playing in the background?

(SCNR)



Michael R

Posts 281
29 Apr 2017 21:48


Nixus Minimax wrote:

Philippe Flype wrote:

  To illustrate the chipset work in progress :
 
  EXTERNAL LINK   
  This is a pure OCS/68k code, what we see is a simple program that runs on the native amiga chipset output (left monitor) and that runs in sync on the work-in-progress core-chipset (right monitor). It use 5 bitplanes, all driven using a copperlist (the mainloop only checks for mouse position and buttons).
 

 
  What's the name of the song playing in the background?
 
 
  (SCNR)
 

The Apollo Core theme song? ;-)


Philippe Flype
(Apollo Team Member)
Posts 299
29 Apr 2017 21:55


This is Hired Guns :D


Michael Nurney

Posts 283
29 Apr 2017 23:49


brilliant work , i can't wait to try this :-)


Philippe Flype
(Apollo Team Member)
Posts 299
30 Apr 2017 00:15


Hmm, should we say we have AGA (partly) working on an amiga 600 ?

Vade retro satanas :p

EXTERNAL LINK 
 
As commented on youtube :

Work in progress development on the Vampire AGA chipset.
ADoom runs in 256 colors on an Amiga 600 (ECS+2MB ChipRAM), in PAL HiRes screenmode ( PAL 640x240x8 = no RTG ! ).
The Apollo core-chipset use here its own implementation, but use the real Amiga ChipRAM, which explains the FPS (about 10/12 fps with all options to max). It probably will be faster later. WhichAmiga sees us here as an A1200 because the core expose the required DeniseID and VHPOSR to be seen as a AGA machine.



Eric Gus

Posts 477
30 Apr 2017 06:52


Gunnar von Boehn wrote:

eric gus wrote:

  Can I presume NTSC/Multisync, etc modes work too? or is this just PAL for the time being to make development / testing simpler?
 

  I used "PAL" here as placeholder for "An AMIGA display mode which a normal Monitor can not easily show".

Ah ok gotcha thanks!


Lord Aga
(Apollo Team Member)
Posts 119
30 Apr 2017 10:30


"What the Team Does Today, Echoes in Eternity!"
- Gunnarus Maximus, General of the Amiga Apollo Legions

posts 17