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Roadmap 5/6

Gunnar von Boehn
(Apollo Team Member)
Posts 5099
03 Dec 2020 09:20


The Apollo Team is working every day to improve the new Amiga experience for you.
   
Please let me give you a outline what features we are currently working on:
The next "Release #5" is planned for Xmas.
The release after is planned for February.
As some features might need more time finish them not all of what we work on might be ready for Release 5.
   
   
* Copper compatibility fixed.
  We found a bug in Copper and fixed it.
  This fixes a high number of games which before were displayed not perfectly.
   
* CPU speed up. We are working on /testing CPU improvements which will give you about 10 MIPS speedup. Our target score is 165 Mips.
   
* H.D.M.I Monitor compatibility improvement
  Right now a few monitors not like the V4 signal.
  We work on fixing this.
   
* More Screenmodes. We will add more Screenmodes to the monitor drivers allowing you to e.g. access 800x600,1024*768 or maybe even 1920x1080(25FPS)
   
* WHDLOAD improvements. We work on enabling many more games for ApollOS. In the hope that all your old game favorites will be available to run on ApollOS for you.
   
* Porting a secret new Game!!
   
* RiVa Video Player PIP improvement!
  Smoother truecolor Video Playback for the Workbench
   
* ApollOS Kids edition with all games child safe!
 
* Interleaved Audio Stereo Channel mode.
  This new mode allows 1 audio channel to play back a stereo 16bit stream. This means only 1 audio channel is needed then for full CD quality Audio. This mode will make game porting easier and also help Atari/Emutos audio.
 
 
We are working on many more topics but these are the highlights coming to you hopefully before XMAS!
 


Manos Sg

Posts 20
03 Dec 2020 10:12


Awesome news, thank you!


Tim Noyce

Posts 78
03 Dec 2020 13:56


Great news!


Adam A

Posts 119
03 Dec 2020 14:41


Release 4 has solved most of the problems for me. Great news.


Juan Jose

Posts 20
03 Dec 2020 15:14


It seems that the Apollo team has forgotten about the Vampire V2


Adam A

Posts 119
03 Dec 2020 15:54


Juan Jose wrote:

It seems that the Apollo team has forgotten about the Vampire V2

Not really

A beta gold 2.13 has been released recently, and probably a gold 2.13 soon?

CLICK HERE 




Roger Andre Lassen

Posts 124
03 Dec 2020 16:31


Fantastic news :-)




Olivier Landemarre

Posts 113
03 Dec 2020 19:35


Very good news !


Michal Pietal

Posts 155
06 Dec 2020 12:22


Great news!  Keep the story going!!


DiscreetFX Studios

Posts 41
09 Dec 2020 05:01


Great news, nice roadmap. Iím looking forward to exciting things for Vampire!


Gunnar von Boehn
(Apollo Team Member)
Posts 5099
12 Jan 2021 09:02


Good News
 
RELEASE 5 is getting ready.
We plan to be ready for shipping this/next week.
 
 
In parallel we started development work on the next RELEASE 6
Main focus of upcoming release RELEASE 6 will be the 3D-Core.
Our timeline for Release 6 is March/2021.
 
The Apollo-3D-Unit add to the Amiga hardware texture map features, which allows games never seen on Amiga before.
 
Codename of the 3D unit is right now "MAGIE".
Together with the RELEASE 6 for Vampire4 we plan to bring out also a release for V1200 including MAGIE.


Robo Kupka

Posts 10
12 Jan 2021 10:47


Great news.  I assume that MAGIE for V1200 is meant for RTG only, or not ? Will you provide some SW support for it as well ? Perhaps some library, or Vampire specific implementation of OpenGL ?


Gunnar von Boehn
(Apollo Team Member)
Posts 5099
12 Jan 2021 11:25


Robo Kupka wrote:

Great news.  I assume that MAGIE for V1200 is meant for RTG only

Yes its mean for the new SAGA screenmodes.
The Texture Unit supports TRUECOLOR textures, HW Light support and 16bit modes.
 
Robo Kupka wrote:

Will you provide some SW support for it as well ? Perhaps some library, or Vampire specific implementation of OpenGL ?

Yes we work on some demo code and demo programs.

Lets put the expectations crystal clear.
This is not aimed to be a PS4 Killer.
But we give Amiga a 3D power it never had before.
I think we can do games which are much better looking than PS1 games.
And there were many games in early PS1/PS2 times which were great fun to play and I look forward that we get some enjoyable and fun to play titles to Amiga.


Olle Haerstedt

Posts 106
12 Jan 2021 13:54


Gunnar von Boehn wrote:

Good News
 
  RELEASE 5 is getting ready.
  We plan to be ready for shipping this/next week.
 
 
  In parallel we started development work on the next RELEASE 6
  Main focus of upcoming release RELEASE 6 will be the 3D-Core.
  Our timeline for Release 6 is March/2021.
 
  The Apollo-3D-Unit add to the Amiga hardware texture map features, which allows games never seen on Amiga before.
 
  Codename of the 3D unit is right now "MAGIE".
  Together with the RELEASE 6 for Vampire4 we plan to bring out also a release for V1200 including MAGIE.

You have a technical spec for the 3D core?


Gunnar von Boehn
(Apollo Team Member)
Posts 5099
12 Jan 2021 14:11


Olle Haerstedt wrote:

You have a technical spec for the 3D core?

In a nutshell:
The idea is to offload texture mapping.
Therefore the name "MAGIE" as in
MAgic
Grafik
Interpolation
Engine

The MAGIE unit
- has own DMA
- supports compressed truecolor textures
  Today supports textures of: 32x32/64x64/128x128/256x256/512x512
- supports HW Light/Gouraud shading

The MAGIE HW unit offer a speedup of 100 times
compared to doing the same texture operation
it in software (asm) with an 68060 CPU.


Tim Noyce

Posts 78
12 Jan 2021 14:25


Really looking forward to this.


Olle Haerstedt

Posts 106
12 Jan 2021 21:39


Gunnar von Boehn wrote:

Olle Haerstedt wrote:

  You have a technical spec for the 3D core?
 

 
  In a nutshell:
  The idea is to offload texture mapping.
  Therefore the name "MAGIE" as in
  MAgic
  Grafik
  Interpolation
  Engine
 
  The MAGIE unit
  - has own DMA
  - supports compressed truecolor textures
    Today supports textures of: 32x32/64x64/128x128/256x256/512x512
  - supports HW Light/Gouraud shading
 
 
  The MAGIE HW unit offer a speedup of 100 times
  compared to doing the same texture operation
  it in software (asm) with an 68060 CPU.

Nice idea with DMA, very Amiga spirit. Does that mean it will have its own instruction set to fetch data?


Rod March

Posts 116
12 Jan 2021 23:25


The Vampire scene just keeps getting better... :)


Amiga 4Life

Posts 86
13 Jan 2021 02:17


That's Amiga right there...
......"The MAGIE HW unit offer a speedup of 100 times
compared to doing the same texture operation
it in software (asm) with an 68060 CPU"...


Andy Hearn

Posts 334
13 Jan 2021 12:55


oh goodness me, yes please!

posts 20